06 September 2016 @ 02:03 pm
 
[OOM: Epilogue.]

Return

Enzo materializes on the grounds holding Minus. He heaves a sigh of relief, although it is tempered by the obvious differences in the trees and weather (he was taking pictures of cherry blossoms when he left!) which make it clear that Return commands don't work perfectly when dealing with a combination of time travel and pocket dimensions. Oh, well. As long the usual time-stop holds, he can deal with it.

He then heads home at speed to find Dani, vidwindow everybody, and write the report of a runtime.

[OOC: And that's it! No interactions, please, he'll be in for tagging tomorrow, but feel free to react!]
 
 
18 August 2016 @ 01:50 pm
 
[OOM: Dénouement!]
 
 
11 July 2016 @ 08:40 am
 
[OOM: Cue boss fight music.]
 
 
 
09 May 2016 @ 08:49 am
 
[OOM: Road trip!]
 
 
 
18 April 2016 @ 12:38 am
 
[OOM: Actions speak louder than words, at least when you're an action hero.]
 
 
07 April 2016 @ 06:46 pm
 
[OOM, after this but time currently has no meaning:

You always build up in your head what it would be like to meet your heroes, and then it never goes how you imagined.]
 
 
05 April 2016 @ 04:50 pm
 
Following the OOM with the bears: a Man, bearing a Stick.
 
 
04 April 2016 @ 02:26 pm
 
Millitimed to the Quest Plot time frame: some people get rollicking adventures, some people get fantastic allegories, and some people get within fingers' reach of the Holy Grail.

Ellen? Gets bears.
 
 
30 March 2016 @ 10:20 am
[OOM: Prologue: Once upon a time in ENCOM...]

The new trees covering the mountains are one of the best random changes Enzo has seen in Milliways. He runs home briefly for a camera app before heading out that way to see them up close, Minus in tow.

He is strolling through the foothills, snapping the occasional screenshot, when something much less organic-looking than the sakura darts into view. It's a bit hard to see clearly among the blossoms, especially the way it's moving, but it appears to be a small, shining polyhedron.

"Hello?"

The shape, which can't seem to decide whether it wants to be an icosahedron or a dodecahedron, pulses briefly into a yellow octahedron and makes a sound (a word?), but Enzo can't make it out from this distance.

Even so, it's distinctly familiar. Intrigued, Enzo approaches cautiously and raises his camera.

The shape turns abruptly into a bright red stellation and protests a tinny "No!" Then it darts off.

"Sorry!" calls Enzo, and then, "Minus, no! Get back here!" as the little chat client, ever eager to play, decides to give chase. Sprite after chatilus after bit, they run and fly through the foothills.

The pursuit turns uphill, and Enzo risks a brief pause to deploy his surfbaud, divorcing the procession from the ground entirely. Once airborne, he's able to catch up easily and is making to grab Minus when he notices that the bit (and it is a bit, isn't it, he's seen them depicted often enough) is octahedral and declaiming "Yes yes yes yes yes yes." Apparently it's enjoying the game as well?

Well, far be it from Enzo to spoil their fun, but he isn't going to let Minus get lost, either. Nor is he going to lose sight of legacy code like this!

The bit swerves into a cave. Enzo is wary, but figures confined space might at least end the chase... until the cave proves to be a tunnel. Enzo flicks on his gauntlet's flashlight, although the bit itself is slightly luminous.

"Come on, you two, really?" Enzo begs, but neither of the small creatures stops, and the tunnel continues, and turns back downhill, and its walls start looking less like stone and more like blank wireframes...
 
 
23 April 2006 @ 12:26 pm
 
Sometimes dreams are not, exactly, unreal.

Lord Charles Kennedy learns this.
Tags: , ,
 
 
22 April 2006 @ 12:26 am
 
((OOM: Archie finds another door, another possibility.))



The front door opens, and Archie Kennedy staggers through. It takes two steps before the memories of all of his past entrances into the bar hit him.

They stop him in his tracks.

He stands there, unable to move for long moments, while a pain flows through him that makes the cuts and bruises that cover him seem like a balm.

They had told him that she was dead. They had told him that she had drowned, that she had died at Ragnarok, that she had burned to death on another world, that she had fallen frome the tower, that she had been torn to pieces by his best friend, that she had never been there, that she was with someone else.

Which was the truth? He can barely remember his name, much less anything else.

He has the sword though. And he is still alive. Or as much as he ever was here. Maybe more so.



((OOC: Warnings for lots of angst.))
 
 
21 April 2006 @ 11:26 pm
 
((OOM: The worst is yet to come.))


Warning for lots of angst and some violence.
 
 
21 April 2006 @ 09:43 pm
 
((OOM: More and more. Will it ever end?))



Warnings for lots of angst, talk of past violence.
 
 
21 April 2006 @ 08:13 pm
 
((OOM: The return journey seems to be longer than the entire rest of the Quest, for all he stays in almost the exact same place.))


Warnings for lots of angst, talk of violence.
 
 
21 April 2006 @ 07:19 pm
 
((OOM: Another door, another surprise.))

Warnings for lots of angst, and talk of violence.
 
 
21 April 2006 @ 06:07 pm
 
((OOM: Yet another.))


Warnings for lots of angst, talk of violence.
 
 
21 April 2006 @ 04:40 pm
 
((OOM: Another wrong door.))


Warnings for lots of angst.
 
 
21 April 2006 @ 03:22 pm
 
((OOM: After Archie's duel on the hilltop, he manages to make his way back to Milliways. Only not.))


Warnings for lots of angst.