http://ahogarse.livejournal.com/ (
ahogarse.livejournal.com) wrote in
milliways_bar2007-04-09 11:09 am
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[pre-milliways]
We all are told from when we're little that it's not good to believe in ghosts.
This holds more true in some worlds than in others. In Milliways, for example, it makes no sense, because half the patrons are deceased, or in various stages of it. Mostly, that's a pretty death. A clean death. An 'oh, I've died, how odd, I think I feel like some tea' sort of death.
Out by the lake, there's now living a ghost. He's there, quietly, the half hidden form in the shadows of the tree. You see the white slashes of his bones standing out first, the rest of him sort of fades back. Maybe you smell a bit of blood in the air if you get too close. Maybe you hear the sighing in the wind. If you look too hard from far away, he's not there, like a mirage back in the desert surrounding the orphanage in Spain.
If you come closer... well, that's up to you, isn't it?
We all are told from when we're little that it's not good to believe in ghosts.
This holds more true in some worlds than in others. In Milliways, for example, it makes no sense, because half the patrons are deceased, or in various stages of it. Mostly, that's a pretty death. A clean death. An 'oh, I've died, how odd, I think I feel like some tea' sort of death.
Out by the lake, there's now living a ghost. He's there, quietly, the half hidden form in the shadows of the tree. You see the white slashes of his bones standing out first, the rest of him sort of fades back. Maybe you smell a bit of blood in the air if you get too close. Maybe you hear the sighing in the wind. If you look too hard from far away, he's not there, like a mirage back in the desert surrounding the orphanage in Spain.
If you come closer... well, that's up to you, isn't it?