Ellen Park, the Lone Wanderer (
aaaaaaaagh_sky) wrote in
milliways_bar2012-11-12 08:32 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
(no subject)
Today had been going really well for Ellen.
She'd been called back to the Citadel to report on the RobCo factory status, and she had good results to report. She'd been able to give a coherent account of all the measures taken at Second Diana to ensure that their communications tech was working properly, and it had been accepted. She'd been sent to the Order of the Shield armor labs to give them the Enclave power armor she'd earned from Scribe Bigsley, so that they could retrofit it to her, upgrade it, and repaint it to Brotherhood standards. And she'd even been able to handle Squire Maxson when the boy came to her and asked her, as chaplain, if his parents were really dead and what that meant for him and the rest of his life. Not perfectly, obviously, but well enough that he promised to come back and talk some more the next time she was at the Citadel, and keep on coming back regularly when he needed it. So that had been really, really good.
And then she'd just HAD to go and talk to Senior Scribe Jameson, hadn't she.
She's not sure her face is ever going to stop burning. Talking to the head of the Order of the Quill about- well, it'd been the most embarrassing five minutes of her life that she could recall. So she's gone to the Bar and she's going to stay RIGHT THERE until she no longer wants to pull her power helmet on and do her very best Knight-Captain Gallows impression* for a week.
Feel free to bother her in the meantime, though. It's not like you're from the Wasteland, right?
*Which consists mostly of "...", as Knight-Captain Gallows is widely known as the least talkative man in the Citadel
She'd been called back to the Citadel to report on the RobCo factory status, and she had good results to report. She'd been able to give a coherent account of all the measures taken at Second Diana to ensure that their communications tech was working properly, and it had been accepted. She'd been sent to the Order of the Shield armor labs to give them the Enclave power armor she'd earned from Scribe Bigsley, so that they could retrofit it to her, upgrade it, and repaint it to Brotherhood standards. And she'd even been able to handle Squire Maxson when the boy came to her and asked her, as chaplain, if his parents were really dead and what that meant for him and the rest of his life. Not perfectly, obviously, but well enough that he promised to come back and talk some more the next time she was at the Citadel, and keep on coming back regularly when he needed it. So that had been really, really good.
And then she'd just HAD to go and talk to Senior Scribe Jameson, hadn't she.
She's not sure her face is ever going to stop burning. Talking to the head of the Order of the Quill about- well, it'd been the most embarrassing five minutes of her life that she could recall. So she's gone to the Bar and she's going to stay RIGHT THERE until she no longer wants to pull her power helmet on and do her very best Knight-Captain Gallows impression* for a week.
Feel free to bother her in the meantime, though. It's not like you're from the Wasteland, right?
*Which consists mostly of "...", as Knight-Captain Gallows is widely known as the least talkative man in the Citadel
no subject
Her brow furrows slightly. "Might that be because you do not know the signals of his tribe? Or is the failing his?"
no subject
"I- don't know what the signals of his tribe are," she finally decides. "I don't know if what he does is part of his job duty, or a good sign. I mean, he's not a warrior himself, he's a scholar, but he's a scholar who designs and builds weapons, and fixes and improves weapons that already exist. So I don't know if he's really enthusiastic about making sure I have the right weapons because that's his job, or if it's because he likes me in particular."
no subject
no subject
no subject
no subject
no subject
no subject
In the Vault, you avoided interaction with people if you'd caused a problem with them. You couldn't really leave, but you could find other things to do and other rooms to be in, most of the time. It cut down on fights and other problems of enclosed populations. The surface? Just makes it easier to leave.
no subject
There was no leaving Leela's village, either. But disputes were generally considered to be settled to everyone's satisfaction in favor of whoever was victorious in unarmed combat.
no subject
no subject
Actually, Leela isn't entirely certain what happens if the other person says no in her tribe. Trying to chase down a howlerbird and present yourself before the parents and the high priest isn't generally something you try to do unless you're pretty damn sure it'll work out. Especially killing the howlerbird - lightning speed, sharp claws, and a call that can nearly make you go deaf (or at least wish that you would). He's almost doing you a favor if the early signs point to no.
Also, mild awkwardness seems a bit less important when you're engaged with the concerns of day to day survival in a harsh and unrelenting jungle.
no subject
Despite being twenty. This is what happens when you grow up with most of the Vault population not really liking your father and taking it out on you by keeping their children from warming up to you.
no subject
I mean, sure, twenty is a bit old for that by the standards of the Sevateem. But then, Leela's never been the type to get hung up on these sorts of things.
"Were he a warrior like you, I might suggest that you spar with him, or perhaps challenge him to single combat. There is less uncertainty that way. And you could draw out his intentions without him knowing."
Especially when your tribe has standards like that.
no subject
no subject
no subject
no subject