George Lovelace (
curlytop) wrote in
milliways_bar2018-11-09 12:58 pm
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Entry tags:
plot-locked
George's set up tonight is much the same as it was for the first game. Large table, stack of character sheets, bagful of dice, pizza, Doritos, Mountain Dew, and Red Vines. He's brought beer again, just in case, and a huge bowl of popcorn.
At least this time he's relatively certain everyone showing up will know it's a game. Progress.
[ooc: Plot-locked to the 2nd group of D&D players. Will have separate threads in the comments.]
At least this time he's relatively certain everyone showing up will know it's a game. Progress.
[ooc: Plot-locked to the 2nd group of D&D players. Will have separate threads in the comments.]
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"To Sagh, Ember says, hooking a thumb at the newcomer, 'With me, but I'm more curious about this pious guy. He trouble other times? He live here?'"
Viv finds she is enjoying Ember's curtness.
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"Aldrich doesn't notice anything more than the cause of death. Sagh gives the group a wry smile and says, 'I can answer two questions at once there. The dwarf you spoke with is Grimmund Daldrin. As I said, he's a good fellow, just a bit more pious than some round here, and he was well into his cups that night or he'd never have started a row. As for who's more pious? Hard to say. There's a lot of folks who go to chapel regular, but Father Daragor's always been more for community than religion, if you know the type.'"
George takes a quick drink before adding, "At this point, Oswald is starting to get restless, and he'll come over to where the group is gathered. 'I think we've wasted quite enough time here. The day is getting on, and we are no closer to Ser Thames' home.'"
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"Aldeyr replies, quietly, to the group, 'Should we not at least see where the attack happened before we leave? Ser Thames is weeks-dead - he's not exactly going anywhere - and George Gilly died mere hours ago. The trail of blood leads behind the...'" Rae glances over her notes, "'...Graymoor Bend, and there may be some information to be gleaned from the scene of the crime.'"
Sunshine doesn't know if it's exactly in-character for the aloof sorcerer, but Neutral Good is still Good, dammit, so she has Aldeyr add, "'And something should be done for George Gilly, in the meantime. His body should not be left lying out in the open.'"
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"I am a skilled tracker and am used to reading how prey has been killed. Perhaps I could be of use in examining the scene of the crime?"
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(And he's just going to refill on pizza while they're talking.)
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He checks over his character sheet and spell lists before adding, "My investigation abilities don't amount to much and my spells won't help track blood trails, so I don't mind going ahead with Oswald. Though, I do have Speak with Animals and a good Research background, so that may come in handy later, especially if we want to look into the animal killings."
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"I've got insight and perception bonuses, but not investigation... How does this sound: Ember and Aldeyr go take a quick look at the scene of the attack, to see if there's anything that might be found there. Riswynn and Aldrich distract or delay Oswald a bit, and maybe ask Sagh what is normally done for the dead around here, or if she or someone could arrange for the body to be taken care of before it is... buried? Cremated? Whatever the tradition here is." Rae isn't sure how these things work.
"Even a quick look at the freshest crime scene might give us clues about the recent deaths, but we probably shouldn't split up for long."
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"Great," George says, once everyone seems to be satisfied with the plan. "So...Ember and Aldeyr, I'll need an Investigation check." He thinks that's how you say it? "So, give us a roll and see what you get. And the rest of you...give it your best shot distracting Oswald and interviewing Sagh."
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He takes a deep breath, taking in a long inhale before barking: "YOU WILL LET US INVESTIGATE AS WE SEE FIT SO HELP YOU GOD."
And then he immediately grabs a die to roll an intimidation check. "...eight. Adding in three for my modifier, so...eleven."
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He raises his hands, summoning his keyblade -- held like a guitar, with the handle where the headstock would be and the teeth of the ornate key where the fingerboard would be -- and strums. Despite there being no strings, it does actually make a noise like a guitar.
It's not necessarily good guitar music. Aldrich might be a bard, but Eden's not.
"Ohhhhh," he starts singing. "There ... once was a poor man named Gilly.
Whose demise was remarkably killy.
He was sliced in the snow,
And we don't even know,
Who even would want him dead, really."
He figures that's Performance, so he dismisses his keyblade (putting a merciful end to the music) and rolls the dice.
"I got a six," he says. "Minus two, so four."
Nobody ever said Aldrich was a good bard.
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"Um... heehee... I rolled a seventeen, and with... plus two for Investigation - ooh, nineteen."
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"That is amusing. Both of you are playing well and in character. Ember looks at the area with Aldeer's shoulder...I roll a 17 as well with a +1 modifier, making it an 18."
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"Well, okay, excellent...ehm...hang on." He does some flipping through pages, some note scribbling, and then....
"So, Oswald is not impressed with the attempt at intimidation, but he's certainly flustered, and he's mindful of Thialaqui's history as a bareknuckle boxer, so he backs down. Some. 'Fine. Ten minutes. But do not forget that you work for me and not the other way round. This is my investigation, and you are here to assist me, nothing more.' I...think you wounded his pride there, Thialaqui."
As for the impromptu performance. "There's a scattered...confused applause? When the song ends. Then Sagh comes over because...well...yes." He clears his throat. "'Oi! You may be here with the coroner on official business, but George here was a good friend to this village, and he doesn't deserve to be mocked in his death.'" Maybe Aldrich should have tried interpretive dance...
"Now you two," George says, turning to Viv and Sunshine, "are clever little buggers, aren't you? When you examine the trail closer, near the start of the bloody trail, you find a deep gouge, scored into the earth, as though someone had been digging for treasure with a mattock. On a hunch, you ask for a shovel, and start clearing snow away. A cold dread prickles up your back when you find another... and another... all in a trail toward the body. They're footsteps, you're sure of it, but so deep and far apart as to suggest whatever chased the poor blacksmith down was running at a speed you can only describe as inhuman."
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"Annnnd I don't know if that requires a Persuasion check, but if it does..." He rolls his dice. "Uh, eleven, plus three, so fourteen."
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"I say 'You should direct any concerns to Oswald, as far as taking care of the body goes,'," he says. "'And since Oswald's here right now, there's no better time than the present.'"
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“These marks are very interesting,” Viv, as herself, muses. “Ember studies them, attempting to compare them to her experience of forest animals and monsters. I roll a 12, so if that’s Nature, it would be 15. Insight would be 14 as would Perception. If it’s be investigation, that would mean 13.”
Viv looks up to stare at George waiting for clarification.
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"Yeah, is there anything else in particular we can tell about the marks? Would either of us have come across something similar beforein our travels?"
She rolls. "A ten would be... twelve for Nature, Insight, Investigation, and Perception across the board." Rae peers at her character sheet. "Huh."
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"Ember and Aldeyr, despite their truly impressive skills, cannot connect the tracks to anything they've seen before."
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She looks over her character sheet for a moment. "I would like to try and reassure Sagh that some of the investigators don't intend to... make light of death. She may be a useful ally and future source of information if we don't piss her off completely."
But how to do so in a rather pompous way, a la an aloof, self-important half-elf sorcerer? And there's the situation with Oswald... "Slightly loudly, mainly for Sagh's benefit but also where Oswald can hear, I seek to reassure Sagh that if at all possible, we will determine who or what is responsible for the deaths of George Gilly and Quentin Nary. That the loss of such upstanding folk of this community will not be overlooked and cast aside as unimportant due to them not being some noble, and that Gilly's daughter will be provided whatever closure and solace we can bring her. The neighborhood will be made safe for honest folk to live and thrive in."
"... If I have to roll for that - persuasion?" she grins, glancing up from her dice and her plus-five modifier. "Twenty-three?"
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