And after
this*, after Krum has made his plans and said his goodbyes, he steps forwards, towards the door.
He stands, staring at it, for a long time. And then he pulls back his sleeve.
His arm, to the bicep, is covered in harsh-looking tattoos; dark twisted lines that curl and dance about each other. They make a pattern that doesn't seem right, doesn't seem real - if one were to stare at them one might soon get the feeling that they were moving. In some ways it is less like ink that is attatched to his arm, and more like something that is alive. This is not at all pleasant to look at.
And with this arm he reaches out, and touches the door.
For a moment nothing happens; Viktor collects himself, breathing deeply. But when his eyes open he is filled with a firey determination.
He tells the door, "Open."
And though the word is just a simple one, the door shakes in its hinges. It creaks for a moment, the wood straining, and then it is still.
"Open!"
The shaking is greater now, the doorknob clattering and the heavy wood making angry noises, but it remains shut, even as Krum pushes his weight against the door. There is a smell of burning flesh.
And so he says it again, because he knows how stories go.
"OPEN."And this time there is a terrible shuddering, so much so that a rumbling can be heard throughout the bar. But the rules in these cases are true, as they must be, and this is a third try. So while there is a great groaning of wood and a feeling that the bar itself is aligning against Krum; and while the marks on his arm burn red and smoke gently, like seared meat; and while even the lights flicker for a moment, in the end...
...the door opens.
It opens on something which burns bright white, something that doesn't look right at all. But Krum is pulled in before he even has a chance to react, and if at any point he happens to change his mind about this plan, he isn't able to do anything about it.
And once he's
gone -
The door is shut.
[ooc: * Slowtimed at the moment][ooc the second: Feel free to have your character react to the shuddering/shouting/weirdness as appropriate. Just don't try to follow him out. ;)]