"I was flying back from Sydney with my sister when our plane crashed. So now we are stuck there. Except it seems that a lot of the people have found their way into the bar, so it might not be totally hopeless."
But if you were flying, why can't you just fly back off? What's a plane? I know the word, but I can't imagine one crashing. They tend to have a great deal of grass and don't...move so much.
"Umm, not so much. In our world, they are big metal things that carry people from place to place. Ours was pretty much entirely destroyed. It's a miracle we survived. A lot of people survived."
Well, up in the north are the Alorn nations: Cherek, Drasnia and the Isle of the Winds, or Riva. Chereks are large, bulky men, Drasnians smaller, and Rivans largely like me: tall, but a bit leaner. Cherek is very cold with lots of forests, while Drasnia is mostly marshland. Riva is, as I said, rocks and sheep. Then there's Sendaria, which has all sorts of folks and mostly consists of farmland. Beyond that is the other Alorn nation: Algaria, which is largely plains and populated by the swift Algars, who deal mostly with horses. Down to the south are Arendia, Nyissa, and Tolnedra. Arends are passionate and often foolhardy, Nyissans mostly concerned with their own pleasures and drugs, and Tolnedrans who concentrate on money for the most part. There's also Maragor, but all the Marags are dead and their land a haunted wasteland of death and madness. There's the Vale of Aldur where the towers of the sorcerers sit, and then there are the Angarak kingdoms.
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*he grins*
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"Good point."
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What about you? What sort of place are you from?
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How'd you manage that?
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But if you were flying, why can't you just fly back off? What's a plane? I know the word, but I can't imagine one crashing. They tend to have a great deal of grass and don't...move so much.
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Well...okay. But why would you travel in a big metal thing. Or...does your world not have magic?
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*he can do translocatiobn*
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*someone explained that before*
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That's the only Country I know about.
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Well, up in the north are the Alorn nations: Cherek, Drasnia and the Isle of the Winds, or Riva. Chereks are large, bulky men, Drasnians smaller, and Rivans largely like me: tall, but a bit leaner. Cherek is very cold with lots of forests, while Drasnia is mostly marshland. Riva is, as I said, rocks and sheep. Then there's Sendaria, which has all sorts of folks and mostly consists of farmland. Beyond that is the other Alorn nation: Algaria, which is largely plains and populated by the swift Algars, who deal mostly with horses. Down to the south are Arendia, Nyissa, and Tolnedra. Arends are passionate and often foolhardy, Nyissans mostly concerned with their own pleasures and drugs, and Tolnedrans who concentrate on money for the most part. There's also Maragor, but all the Marags are dead and their land a haunted wasteland of death and madness. There's the Vale of Aldur where the towers of the sorcerers sit, and then there are the Angarak kingdoms.
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